Violent Video Games
“Creative violence” such as playground karate, head- booking cartoon, toy guns, and bloody video games makes kids feel a range of themselves. It enables them to overcome great threats, control their emotions, and courage them to avoid distress when faced with troubles (Jones). All these creative violence content enables children to be more civilized. For example, children tend to come together for the watch during toy gunplay. After that, they will fanaticize by being creative about what they saw. This enables them to gain confidence and avoid fear.
In his article, Jones provides evidence of a little girl who explores the fantasy of violence, acting like a tomboy at a tender age. She could write stories about people being killed with knives. This made her break with roaring threats whenever she was corrected. Jones further explained that the little girl came out socially competent and fiery. The girl was also strong with more self-control inspiration after showing off her creative fantasy performance. She showed the drawings which she made look real in bloody.
Many people get terrified when they hear that youngsters are responsible for the mass shooting in the street or school. Nobody is as humiliated or terrified as the perpetrators’ parents because many people are tempted to say that the shooters’ parents are responsible for their children’s actions’ and blame the parents. Perhaps the best way to remove this burden from people raising children is to be aware of the conditions leading to violent action. Many reasons could be pointed out regarding this issue, but the current and most debatable problem that involves young people shooting others is violent video games. Some violent games help emotionally distressed children because they help conquer children’s inner rage. Nevertheless, if parents do not supervise their children while playing a violent video game, the outcome can be dreadful because video games influence people’s behavior.
According to Jones, violent entertainment helps people in real-time violence, even though they are harmful. It helps through inspiration on how to act if such an incidence occurs but only if used well. He argued that fear of “youth violence” isn’t well-founded in reality and the fear can cause more harm than the reality. Jones provides evidence that the parents who send messages to their kids in many ways, such as symbolic killing and gun battles, are dangerous.
Apart from their disadvantage, violent video games are helpful for children to overcome their emotional discomfort. According to the article Violent Media is Good for Kids by Gerard Jones, “Children need violent entertainment to explore the inescapable feeling that they’ve been taught to deny, and to reintegrate those feelings into a more whole, more complex, more resilient selfhood.”(Jones) Sometimes when some disappointing things occur, many people will be filled with anger. They need something to dissipate that negative energy before it leads to more violent action. Based on Jones’s argument in the article, violent media is good for kids because they release all the rages and violence, disturbing their inner being when they play violent video games. In support of the stand, Jones forwards that “the world is uncontrollable and incomprehensible; mastering it is a terrifying, enraging task. Rage can be an energizing emotion, a shot of courage to push us to resist greater threats, take more control than we ever thought we could.” (Jones) The more people indeed encounter difficulties in their life, the better they get to overcome it the next time it comes. Likewise, children can express their inner rage through violent video games and feel in control of their actions without outside influence.
Moreover, when children fight their fear and rage through violent games, they become more self-controlled and socially competent. In the article violent media is good for kids, Jones describes how violent games helped his son overcome his fear and gave him the courage to do what his son’s at first thought he would never do. Jones performs this by reading “old Tarzan comics, rich in combat and bright with flashing knives” (Jones) to his son to live in it and feel self-controlled.
If parents do not control how their kids play violent games, the behavioral change that comes forth will be hard to curb (Kutner). These games change children’s behavior because they can change people’s perceptions and attitudes toward something. Leo, in his article When Life Imitates Video forwards that when kids play violent games, shoot people in the head, get a bonus, or resolve their problem by killing people, they think that killing someone who disappoints them will be the ultimate solution. He provides an example of two youngsters, Dylan Klebold and Eric Harris, who got pleasure in killing many people with a shotgun. Finally, they killed themselves just like what is supposed to be done in the game they played to finish it (Brown). Because new video games look exactly like the real world, as the When Life Imitates video suggests, children will have difficulty distinguishing reality from fantasy. Consequently overwriting their tendency not to do violent acts. Things will be out of control if parents are not supervising and guiding how their children are utilizing video games in the long-run. Parents should allow their kids to watch and fantasize under the control of an adult who will be monitoring any behavioral change and attitude on their kids. For the parents to control their addictive in playing the game, they should be given limited time and a specific period of time in their free time.
In a nutshell, if violent games are played under parents’ supervision and guidance, they help meet children’s emotional and developmental needs. Parents are responsible for their children’s actions for the most part. It is their responsibility to guide them not to misuse the video games. Violent games change people’s attitudes if misused. Parents should consider twice before allowing or deterring their children from playing video games. Parents need to note that allowing children to play carelessly could lead to violent action, and deterring without sufficient reason could also hurt children’s emotions.
Work Cited
Jones, Gerard. “Violent Media Is Good For Kids.” Mother Jones, 2020, https://www.motherjones.com/politics/2000/06/violent-media-good-kids-0/.
Leo, Ohn. “Article4: When Life Imitates Video”. People.Loyno.Edu, 2020, http://people.loyno.edu/~wagues/article4.html.