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VIRTUAL REALITY AUGMENTED REALITY 2

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VIRTUAL REALITY AUGMENTED REALITY 2

 

Running head: VIRTUAL REALITY AND AUGMENTED REALITY 2

 

 

 

 

 

 

 

 

 

 

 

 

 

Augmented Reality (AR) and Virtual Reality (VR)

Student Name

Institution

 

 

 

 

 

References

Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented

reality for education: A systematic review of the literature. Educational Research Review, 20, 1-11. doi: 10.1016/j.edurev.2016.11.002

Bhowmik, A. (2016). Advances in Augmented- and Virtual-Reality Technologies and

Applications. Information Display, 32(5), 30-34. doi: 10.1002/j.2637-496x.2016.tb00936.x

Barker, P. (2011). Virtual Reality: theoretical basis, practical applications. Research In

Learning Technology, 1(1). doi: 10.3402/rlt.v1i1.9463

Chen, C., Lau, S., & Teh, C. (2015). A feasible group testing framework for producing usable

virtual reality learning applications. Virtual Reality, 19(2), 129-144. doi: 10.1007/s10055-015-0263-7

Craig, A. (2013). Understanding augmented reality. Amsterdam: Morgan Kaufmann.

Harris, M. (2018). A virtual tour of virtual reality. Physics World, 31(3), 12-12. doi:

10.1088/2058-7058/31/3/21

Liao, T. (2018). Future directions for mobile augmented reality research: Understanding

relationships between augmented reality users, nonusers, content, devices, and industry. Mobile Media & Communication, 7(1), 131-149. doi: 10.1177/2050157918792438

Mathew S. (2014). Importance of Virtual Reality in Current World. International Journal of

Computer Science and Mobile Computing, 3(3): 894-89

Sherman, W., & Craig, A. (2003). Understanding Virtual Reality—Interface, Application,

and Design. Presence: Teleoperators And Virtual Environments, 12(4), 441-442. doi: 10.1162/105474603322391668

Wu, H., Lee, S., Chang, H., & Liang, J. (2013). Current status, opportunities and challenges

of augmented reality in education. Computers & Education, 62, 41-49. doi: 10.1016/j.compedu.2012.10.024

 

 

 

 

 

 

 

 

 

 

 

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